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G-mode, Nokia's SNAP Mobile join forces to take multiplayer mobile games global Print E-mail
Written by Nokia   
Thursday, 20 September 2007
 Today at the Tokyo Game Show, Nokia and G-mode, a leading casual games developer, announced that they are collaborating to bring more mobile multiplayer games to the global market. G-mode is developing Chess a Moment, an online and turn-based chess game, based on the Nokia SNAP Mobile platform.


G-mode develops multiplayer chess game powered by SNAP Mobile
 
Tokyo, Japan -  Players can compete in up to eight live games simultaneously, and have up to 30 hours to ponder their next move. Players can also review the move histories of their opponents at any time during a game. Consumers can expect to get their hands on G-mode's Chess a Moment in the fourth quarter of 2007.
 
"Our cooperation with SNAP Mobile started when we entered and won the SingTel Game Quest competition in 2006. From concept to deployment, SNAP Mobile has provided the right foundation to take our concept and turn it into a reality," said Takeshi Miyaji President of G-mode.
 
Antoine Doumenc, Head of SNAP Mobile added, "Chess a Moment is a winning example of how to build an innovative and fun mobile multiplayer game that transcends many of today's network limitations. G-mode effectively brings more entertainment to mobile chess by allowing players to interact online with friends versus playing alone against a computer."
 
In Chess a Moment, each game is played against a live opponent; however players can also make a move against an offline player. Not just for the pros, beginners can also join in the fun as a no-clock feature allows players to learn chess at their own pace.  Key multiplayer gaming features include chat, presence, and rankings. The game also supports multiple languages, enabling players to text opponents who do not necessarily speak the same language.
 
Nokia plans to distribute Chess a Moment on select Nokia handsets, and make the game available for global operator-assisted download.
 
G-mode and SNAP Mobile will be demonstrating Chess a Moment at the Tokyo Game Show. Executives from both companies will jointly present a case analysis on taking a casual game global and mobile in the TGS Forum on September 21, 2007 from 2:15- 3:15 p.m. local time at the Makuhari Messe in Tokyo, Japan. More information on the event can be found at: http://tgs.cesa.or.jp/english/
 
 
About SNAP Mobile
Nokia's SNAP Mobile is an industry leading mobile Java(TM) gaming solution that covers middleware and technology, hosting, maintenance, and online community management. It is available to 3rd parties for connected mobile game development and publishing, and also offers mobile game community development to operators. The SNAP Mobile platform currently supports a wide variety of Java(TM) MIDP2.0 compliant phones and has a rapidly growing selection of connected mobile games with the variety and level of challenge that appeals to players of all ages.  For more information about SNAP Mobile, please visit www.snapmobile.nokia.com  
 
About Nokia
Nokia is the world leader in mobility, driving the transformation and growth of the converging Internet and communications industries. Nokia makes a wide range of mobile devices and provides people with experiences in music, navigation, video, television, imaging, games and business mobility through these devices. Nokia also provides equipment, solutions and services for communications networks.
 
About G-mode
G-mode is the leading mobile content company in the Japanese market offering over 1200 games through reputable Carriers/Operators ie Docomo, AU/KDDI, Soft Bank.  Cornering the market with a comprehensive line-up of games, ranging from action adventure to RPG games, our core competency lies in building around the concept of casual games, and targeting the casual gaming market.  With the success of our business model G-mode, in recent years has expanded its business portfolio by entering the mobile promotion support business incorporating video streaming system to further promote our content and take the mobile content market to the next generation.

 




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