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The Platform Promise: S60 Devices From Samsung - Java technology was heralded as write-once-run-everywhere - we know the reality was somewhat different. As the first Samsung S60 devices arrive in the SymbianOne offices Richard Bloor asks if the S60 platform serves Symbian C++ developers better. In this article Bloor tests the Samsung SGH-G810, SGH-I550, SGH-L870, and SGH-I8510 (INNOV8) S60 devices.

Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0 Print E-mail
Written by Futuremark   
Wednesday, 08 August 2007
Futuremark® Corporation, the world's leading developer of system performance analysis software and services for cell phones, handhelds and PCs, has announced the availability of a Content Creation Tool Chain for next-generation devices which support OpenGL® ES 2.0 programmable mobile graphics API.

Unique real-time Content Pipeline and Game Engine enable cost-effective game content development for next-generation OpenGL ES 2.0 enabled devices.

Futuremark's new toolset provides hardware developers and the mobile gaming community with a solution for creating, developing, and running OpenGL ES 2.0 3D games and applications content in real-time from popular 3D graphics applications including SOFTIMAGE|XSI® with roadmap plans for Autodesk® 3ds Max® and Autodesk® Maya®. The Futuremark Content Creation Tool Chain supports all important OpenGL ES 2.0 features from common effect frameworks including effects, render passes, render to texture, post processing and shadow maps.

Targeting the three leading 3D content creation applications, Futuremark's Content Creation Tool Chain removes the barriers currently facing developers looking to produce real-time 3D content for embedded devices supporting native and open C++ API such as OpenGL ES. The toolset consists of three major components; Futuremark BFP™ (Big Fat Pipeline), Futuremark RSCGE™ (Radical Shader Crunching Game Engine), and Futuremark FMS™, a COLLADA™ compliant content data file.

Futuremark is currently marketing the toolset to hardware vendors in their Handheld BDP (Benchmark Developers Program) as well as to content and game developers in the embedded mobile device community. Futuremark states that benefits include enabling of cost-effective, professional quality real-time 3D content development, 3D content creation in parallel to OpenGL ES 2.0 hardware development, integration of existing 3D content applications such as SOFTIMAGE|XSI, and expanding opportunities for the mobile game developers.

Futuremark has successfully secured an undisclosed major semiconductor company and BDP member as first licensor of the Content Creation Tool Chain, providing irrefutable evidence of the new tool chain delivering a powerful advantage to the leading vendors in mobile industry.

"By providing real-time 3D content creation tools for the mobile game development and application development community Futuremark enters a new era. Combining our well established core competencies with our strong portfolio in OpenGL ES, OpenVG and OpenKODE technologies enables Futuremark to provide this unique solution in the OpenGL ES 2.0 space. Ultimately, these tools will help accelerate the whole mobile industry, making it easier for developers and manufacturers to take the next step in Mobile 3D," said Petri Talala, VP of Mobile Business in Futuremark.

Availability

Futuremark Content Creation Tool Chain will be available in August, 2007 with a SOFTIMAGE|XSI plug-in. Autodesk 3ds Max and Maya plug-ins will be supported in the future. Licensing inquiries should be directed to This e-mail address is being protected from spam bots, you need JavaScript enabled to view it .

www.futuremark.com

 

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