|
Driven by a seemingly insatiable consumer appetite for personalization and entertainment
content on wireless handsets, companies that provide the platforms that deliver
premium content to mobile phones reaped a $4.2 billion share of the $16.3 billion
mobile premium content market in 2006, according to iSuppli Corp.
These mobile-content-enablement platform companies perform the tasks involving
the ingesting, cataloging, storing and delivering of content and handling all
of the corresponding financial transactions.
The mobile-content market initially was driven by consumers� desire to personalize
their wireless communications experience. Ringtones and digital wallpaper paved
the way for the personalization trend. However, consumers not only want a higher
level of personalization, they also want to be entertained. These market factors
will drive the share of revenue for the mobile content enablement platform companies
to $7.4 billion of the more than $35 billion premium mobile content market in
2011.
The table below and attached presents iSuppli�s forecast for the total mobile
content revenue market shares by market for the period from 2006 through 2011.
�Bringing content to a handset is a very complex and fragmented process with
an assortment of partners and ever-changing proportions of on-deck and off-portal
transactions. In some instances, players in the value chain will be partners and
in some instances, they will be competitors,� said Frank Dickson, principal analyst
for multimedia content, services and infrastructure with iSuppli.
�However, we will see a more simplified ecosystem in the future as companies
such as Amdocs, Nokia, Real Networks and Sybase have led a wave of acquisitions
in the space that measures in the billions of dollars. Furthermore, the acquisition
wave seems to be intensifying.�
Recent research by iSuppli found the following:
* Images, which were the number-one mobile content product consumed in 2006,
will fall to fourth place in 2011. Over-the-air full music track downloads, mobile
games, streaming and VOD video and ringtunes are destined to become the dominant
mobile-content categories.
* By 2011, the content providers� share of the premium mobile content market
will exceed $19 billion, with the nearly half of that total accounted for by the
music categories.
* The operators� share of premium content revenues in Asia will exceed $3
billion in 2009.
iSuppli�s new report, entitled, Mobile Content Enablement Platforms: Software
Platforms Monetize and Deliver Mobile Music, Games and Video, covers the worldwide
market for mobile content enablement platforms. The research contains five-year
worldwide forecasts of global market revenue for video, music, gaming and images.
The report also presents market share in these areas for mobile operators, content
providers and content-enablement companies. The report provides a further breakdown
of revenue share for the content-enablement companies by revenue share of music
including ringtone, ringtune, ringback, over-the-air full music track download,
streaming music revenue by region. The report also contains profiles of major
mobile content enablement platform companies and trends and predictions for the
industry.
This report is part of iSuppli's Mobile Multimedia Content and Services service.
This service researches the dynamic markets for multimedia content and services
delivered via wireless networks to mobile devices. The deployment of next-generation
wireless data networks has enabled dramatic new capabilities for delivering rich
multimedia content to wireless handsets and other mobile devices. Service providers
are quickly deploying video, music and gaming services to capture new revenue
opportunities and leverage available bandwidth. Content companies, portals/aggregators,
service providers, equipment manufacturers and technology vendors all need to
plot careful and informed strategies to navigate this changing landscape.
For more information, please contact:
www.isuppli.com |