$100 Billion... that's the latest figure being tossed around by industry thinktank
Research & Markets in their latest study of the Mobile Data Market. Apparently
Data is king and get this... voice is expected to account for a mere 10% share
of the market. Read on for more in the official announcement.
Press from Research & Markets:
DUBLIN, Ireland -- Research and Markets has announced the addition of "2007 Global
Mobile - Data & Content Markets" report to their offering.
This annual report offers a wealth of information on the worldwide mobile data
market. It also includes an overview of the mobile data markets on a regional
level. Subjects covered include:
Mobile data infrastructure and developments
Mobile data services including SMS, MMS and Mobile TV
Mobile commerce and micropayments
Triple play in the mobile market
Mobile content including gambling, games, Internet, music and adult content
Telemetry, Automatic Data Capture and RFID
Location Based Services and GPS
Mobile handsets
Topics Covered
1. AN OVERVIEW & ANALYSIS 2007 – THE ROLE OF WIRELESS BROADBAND
2. MOBILE DATA INFRASTRUCTURE (2G, 3G, 4G)
3. SHORT MESSAGE SERVICE (SMS)
4. MULTIMEDIA MESSAGING SERVICE (MMS)
5. MOBILE TV
6. M-COMMERCE
7. TRIPLE PLAY
8. MOBILE CONTENT
9. TELEMETRY
10. AUTOMATIC DATA CAPTURE, RFID
11. SATELLITE – NAVIGATION, GPS, LOCATION-BASED SERVICES
12. MOBILE HANDSETS
13. REGIONAL OVERVIEW
14. GLOSSARY OF ABBREVIATIONS
List of Exhibits
List of Tables
Summary
Mobile data is the answer to the declining revenues currently being experienced
by the mobile industry. By 2015 it is expected that most mobile revenue will come
from data. However, business models will need to change for this to occur – users
will only want to access mobile data services if they are provided at low cost.
For many mobile operators this is going to require significant changes to their
current voice-centric business models.
One of the major areas where high-speed services are needed is in mobile data
communications. To compete with fixed broadband, it is essential for reliable
high-speed wireless technologies to be developed. Wireless broadband is much more
suited for the delivery of mobile data than 3G, and the infrastructure also has
more potential for the delivery of Voice over Internet Protocol (VoIP). These
are two reasons why wireless broadband could start challenging 3G in the next
decade.
While many countries are still considering the introduction of 3G, the industry
has already developed 3¼G and beyond, with technologies such as High Speed Downlink
Packet Access (HSDPA). Linking fixed and mobile together on IP Multimedia System
(IMS) is another development, allowing for mobile TV and triple play models.
To try and stay ahead of developments in the fixed broadband market, the mobile
industry is developing its own triple play models, where voice, data and video
are bundled.
Consumer need for greater bandwidth will continue to push the evolution from
3G to 4G. Increasingly users will require high data rates, similar to those on
fixed networks, and they will want superior services – good video and sound quality
for example. More bandwidth would also allow for more sophistication in receiving
and managing large quantities of information and improve personalisation services.
Convergence with other network (enterprise, fixed) services will also come about
through the high session data rates.
By 2015 the mobile content market could be worth well in excess of $1 trillion,
with voice comprising only a 10% share of the market – if the industry gets it
right. Currently mobile operators are still not opening up their networks for
mobile content; one of the main reasons being that the current mobile technologies
are not well-suited for the delivery of what the market calls ‘rich experience’
content (multimedia, video, etc). So for now mobile data traffic will continue
to comprise mostly SMS, followed by ringtones and a small proportion of everything
else. The focus of the mobile operators will also remain on protecting their lucrative
voice business for the time being.
Developments in mobile commerce are continuing, with banks and merchants beginning
to show an interest in collaborating with mobile operators. With the introduction
of contactless cards using Near Field Communications (NFC); this industry sector
is beginning to show some signs of revival.
Handset development is also forging ahead with the introduction of the mobile
wallet using technologies such as NFC, Radio Frequency Identification (RFID),
bar codes, and visual recognition.
This report provides analyses, statistics and trends on the mobile data and content
markets, including a brief overview of regional developments. It provides information
on the 3¼G technologies in development, including HSDPA and IMS, and also a discussion
on the technologies that are being used to bridge the gap between the well established
2G and the much vaunted 3G, such as GPRS, EDGE, HSCSD and i-mode.
The report also includes an overview and statistics on the various mobile content
services such as music, gambling, adult content and mobile TV. Other topics covered
include the mobile commerce market, telemetry, Location-Based Services (LBS),
Global Positioning Services (GPS), and Automatic Data Capture including RFID -
which is predicted to gain popularity due to a growing awareness of its benefits
to many industries.
Key highlights:
In 2007 the worldwide mobile data market is worth over $100 billion.
While voice still makes up the majority of mobile traffic, it is estimated that
mobile data now contributes more than 10% of global ARPU.
There are over 100 HSDPA networks either planned, in deployment or already commercially
launched in more than 50 countries around the world.
Around 40 mobile operators are trialling or deploying IP Multimedia systems.
Entering 2007, South Korea leads the world in terms of mobile TV subscriber adoption,
but Europe, Japan and the US are expected to become key markets in the future,
due to their large mobile subscriber bases and popularity of TV viewing.
SMS remains an attractive application, with around a trillion text messages sent
every year. The mobile industry is now looking towards Instant Messaging (IM),
with dozens of trials taking place around the world.
Another extension of the immensely popular SMS service is the Multimedia Messaging
Service (MMS); this provides the ability to send longer text messages, as well
as music and pictures. However with each message costing on average around four
times the cost of an SMS, price is hindering the take-up of this service.
Asia Pacific currently dominates the mobile entertainment market, but North America
will increasingly taker a larger share over the next five years.
Also in the next five years, the introduction of mobile wallets will lead to
mobile phones enabled with NFC representing around 30% of yearly handset shipments.
While Location-Based Services (LBS) were over-hyped earlier this decade, hope
has been rekindled following the emergence of handset-based GPS-enabled location
services.
Radio Frequency Identification (RFID) has also existed for more than a decade,
and is only now gaining popularity due to emerging awareness of its many industry
applications. North America is the biggest regional player in RFID, accounting
for around 60% of regional market revenues.
For more information visit http://www.researchandmarkets.com/reports/c50878 |