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400 Developers Enter the IMGA (International Mobile Gaming Awards)
Marseille, October 17 2006 -- The International Mobile Gaming Awards (IMGA) today
announced the 25 games that have been shortlisted to enter into the next stage
of the competition. A record 400 submissions were received from 42 countries this
year, which represents a staggering increase of 100 per cent on last year. Almost
half of the entrants originate from Europe, with the remainder coming from Asia
(30 per cent), North America (15 per cent) and the rest of the world (nine per
cent).
The jury members* consisting of leading experts in the mobile gaming industry
and media gathered in the Belle de Mai Media Center in Marseille at the beginning
of October to select the most creative and original 25 games to enter the final
stages of the competition. The jury was highly impressed by the outstanding quality
of the games.
This year saw a wide mixture of techniques, technology and concepts being implemented
including the use of high quality 3D, advanced connectivity features and the integration
of user-generated content. Some games had an education element, with developers
coming up with new ways to teach foreign languages as well as dance. Real world
games (mobile games, which are played outdoors by groups of people using localisation
technology) made a debut at this year's Awards, with a research lab in Holland
called TNO creating Triangler, a geometric outdoor mobile interactive game, involving
two teams of 100 players competing in a two-hour match in a city or rural area.
Five games from each of the following categories were selected (25 nominees in
total): the Best Interactive Experience Award, the Best Use of Connectivity, the
Excellence in 3D Award, the Most Innovative Game Award and the Best Use of Flash
Award. A description and images of the 25 nominees can be viewed on the IMGA website
at www.imgawards.com.
Maarten Noyons, Managing Director of IMGA, commented, "The quality of the games
was outstanding this year, which is testament to the talent and vision displayed
by developers all over the globe. I personally want to thank and congratulate
all entrants on making this year's Awards the most successful yet. The IMGA is
all about providing developers with the platform to showcase their games on the
world stage. We are witnessing the next generation of mobile game developers,
which will guide the direction of the industry as a whole."
With the help of the sponsors, the nominated entrants will work up a playable
version of their game before 26th January 2007, with the winners being announced
at a lavish ceremony at 3GSM in Barcelona in February. Each entrant is in with
a chance to win a share of the $40,000 cash prize, with the overall winner of
the Grand Prix prize scooping $15,000.
*Jury Members of the International Mobile Gaming Awards - 2006 Edition Eric Wittman
(Adobe), Fuyuki YAMAGUCHI and Atsushi Yanai (Movida), Kamar Shah (Nokia), Oscar
Clark (NVIDIA), Bryce Johnstone (Texas Instruments), Dr. Mark Ollila Co-founder
Telco Games, (last year’s winner), Stuart Dredge (Freelance Journalist), Paul
Munford (Editor of Monty's Gaming and Wireless Outlook) Matthew Bellows (Co-founder
and General Manager of Floodgate Entertainment), Kyu C. Lee (President of Gamevil
USA), Robert Tercek (Chairman of GDC Mobile and co-founder of Multimedia Networks)
and Guillaume Roser (Vivendi Games Mobile). IMGA will be announcing details of
the Student Award shortly.
About IMGA
The International Mobile Gaming Awards (IMGA) is a yearly contest for the most
innovative and creative mobile games in the world. The objective is to create
a new and exciting set of awards to recognise the world's most talented mobile
game developers, whether they are from professional studios, universities or even
back bedrooms! Recent research published by media research group, Screen Digest,
suggests that by 2010, there will be a global installed base of more than 2 billion
games-enabled mobile handsets and the worldwide games download market will be
worth US$6.4B. See www.imgawards.com. |