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The Platform Promise: S60 Devices From Samsung - Java technology was heralded as write-once-run-everywhere - we know the reality was somewhat different. As the first Samsung S60 devices arrive in the SymbianOne offices Richard Bloor asks if the S60 platform serves Symbian C++ developers better. In this article Bloor tests the Samsung SGH-G810, SGH-I550, SGH-L870, and SGH-I8510 (INNOV8) S60 devices.

Kishonti Informatics Announces GLBenchmark Series of OpenGL ES Benchmarks Print E-mail
Written by Kishonti Informatics   
Thursday, 03 August 2006
Kishonti Informatics, the worldwide leader of mobile performance benchmarking has announced availability of the beta versions of GBenchmark Pro and GLBenchmark HD, 3D performance benchmarks for OpenGL ES compatible Symbian, Brew, Linux, and Windows Mobile devices.

Performance of OpenGL ES and Java mobile 3D implementations compared side by side with new series of ultra-portable benchmarks.

The new benchmarks not only measure OpenGL ES 1.0 and 1.1 application performance, but also let direct comparison of native OpenGL ES and Java based mobile 3D implementations. The final versions of the applications will be released this autumn.

Portability

Portability is a key for successful benchmarking software and is always the most important target for Kishonti Informatics. Its JBenchmark performance measurement applications have been successfully run on 750 different mobile Java (Java ME) devices. The new GLBenchmark series of native benchmarks were built on the same philosophy, supporting all major native mobile platforms like Brew, Linux, Symbian and Windows Mobile. (Additional platforms may be added in the future.)

Java 3D vs. native OpenGL ES performance

As GLBenchmark HD uses absolutely the same graphical scene and resources as JBenchmark HD, the successful 3D benchmark for Java Mobile 3D Graphics (M3G), these two applications can be easily used to compare the real world performance of native and Java based 3D implementations. As the high performance mobile Java 3D engines use OpenGL ES for underlying rendering, these measurements will also help finding bottlenecks in current Java 3D engines.

OpenGL ES 1.0 vs. 1.1 performance

GLBenchmark Pro is a high quality 3D gaming benchmark using the most powerful real-time rendering techniques of OpenGL ES 1.1, like Vertex Buffer Objects, Matrix Palette Skinning and Point Sprites, which are not available on most consumer devices. To make the benchmark compatible with all OpenGL ES devices, there's a special "1.0 run mode", where all the missing extensions are omitted and software emulated. This feature can be effectively used to compare OpenGL ES 1.0 and 1.1 performances on the same device.

Result database

Kishonti Informatics owns and publishes the world's largest performance database for mobile Java devices. Now this successful collection will be extended to native performance results, as GLBenchmark series will contain similar result upload functionality as all our Java benchmarks.

Availability

GLBenchmark HD and Pro is currently available in beta version. Source code is available for licensing for development partners. Those interested in trying the beta software should visit www.glbenchmark.com or contact e-mail protected from spam bots. General availability is scheduled for this autumn.

About Kishonti Informatics:

Kishonti Informatics specializes in mobile gaming, graphics performance measurement and development tools. Its popular JBenchmark test suites let network operators, developers and consumers measure and compare the strengths and limits of more than 750 mobile phones and PDAs. The JBenchmark result database is available at www.jbenchmark.com.

 

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