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Elements Interactive Releases Edge SDK 2.30 Print E-mail
Written by Elements Interactive B.V.   
Monday, 30 January 2006

Elements Interactive B.V. releases version 2.30 of its multi-platform mobile game engine Edge.

Elements Interactive Releases Edge SDK 2.30 Adding Emulated Surfaces and Combined Color Filters

Zaandam, the Netherlands -- January 30th, 2006 --  This new version adds support for emulated surfaces and the ability to combine Edge's internal color filters on all supported surfaces and drawing methods.

With an emulated surface developers can create a surface in any supported color depth. Edge supports the automatic color conversion when blitting from a surface to another with a different color depth. The color filter improvements enable developers to combine multiple of Edge's powerful filters. Additionally, the new color filter Color Fill is added.

The Edge 2.30 release also includes numeral bugfixes and improvements such as a bugfix in the rotate/scale function, a fix for the rounding issue when using the opacity filter on surfaces with low color depths, a bugfix for an error in the GetInfo() function and some minor DirectX issues regarding clipping.

A full list of additions and changes can be found on the product website located at http://www.edgelib.com.

An evaluation version can be downloaded for free. Edge licensees are entitled to download and install the commercial version of the new Edge SDK.

Key features of the Edge SDK include true multi-platform development, high-performance graphics, RGBA surfaces and PNG support for all platforms, 3D graphics, both Bluetooth and TCP/IP network support and support for Windows Mobile 5.0 and DirectX. Commercially available game titles like the action platformer Li-Nuggz, space shooter Blazar and popular multi-player puzzle game Quartz 2 are powered by Edge.

ABOUT ELEMENTS INTERACTIVE
Founded in January 1996 in the Netherlands as an agency for webdevelopment, Elements Interactive B.V. opens its mobile game division officially in late 2003 by releasing the first game, S-Tris, as freeware. The in-house development of mobile game engine Edge enables Elements Interactive to develop quality games for a variety of mobile devices more efficiently. In October 2005 the feature-rich Edge SDK supporting Windows Mobile, Symbian and Windows desktop is released to the public.

Website: http://www.elementsgames.com and http://www.edgelib.com

 




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