Newsletter | Advertise | App Shop | CONTACT | Twitter | LinkedIn
     
Saturday, July 04 2009  
Welcome to SymbianOne - symbian OS, UIQ, series 60 programers, S60, wireless developers, device makers, and mobile industry architects
HomeNewsJobsArticlesReviewsDirectoryMagsAboutLBSEVENTSBooks
Symbian S60 Freeware - Check out the new Directory!
Free IT Wireless / RCR Wireless News / Total Telecom / Symbian Search / N95 Blog / Symbian Blogs
SymbianOne Newsletter

Symbian newsletter
 Subscribe to the free SymbianOne Monitor Newsletter

Twitter Button from twitbuttons.com

SymbianOne Sponsors




Symbian Reviews

Symbian Software Reviews 

Main Menu
Home
News
Jobs
Articles
Reviews
Directory
Mags
About
LBS
EVENTS
Books

NewsFeeds


Symbian one RSS feed Add the SymbianOne RSS feed to your reader 

Get daily email updates:


by FeedBurner

 
Free Papers and Pubs.
For The Developer

Symbian Careers
FREE Job Posting!

SymbianOne Stuff!

Mobile Application Store 

 SymbianOne Mosh

Welcome to SymbianOne...SymbianOne.com est. 2003 is pleased to provide our readers with the latest news and developments of interest to developers, system integrators, mobile industry architects, wireless technology professionals. Look for news, feature articles, editorial, application reviews, device updates and more, all focused on the Symbian OS, S60, UIQ and related topics. 

Harpsichord Riddle: SoProMach In Action Print E-mail
Written by SymbianOne   
Wednesday, 14 December 2005
One of the challenges facing Somusar, the developer of the SoProMach, is how to best explain its code generation technology. The recently released Harpsichord Riddle has been designed to showcase SoProMach on S60. Richard Bloor takes a look at the game and the technology that created it.

The goal of The Harpsichord Riddle is to unlock the spell cast by three treacherous witches. This spell locks the protectors of Lady Cordelia in limbo within the walls of several mysterious castles. The game requires the player to travel to various locations, over water, through fog and listening to fragments of music to solve a riddle, which is the key to the prison.

The game play in The Harpsichord Riddle is straight forward, each move involves an image generally accompanied by text and sound. At the end of each move the player either continues to the next move or is offered a set of choices about where to go next. A fairly familiar format.

From a technology perspective the game consists of a data driven story engine that displays and plays the elements of a scene, offers the player choices and then, when the player has made their choice, loads the next scene. The engine itself is capable of playing both linear (fixed path) and non-linear (random path) stories, although the Harpsichord Riddle only uses the linear features.

To create the game the following elements were required:

  • A textual description of the story, defining the script and flow, created in Microsoft Word.
  • Image files for each scene, as bitmaps.
  • Sound file for each scene, in both MIDI and WAV format (MIDI for the distributed version, WAV for use in the emulator version).
  • A SoProMach "stamp" for the application and its associated project files.

From these files the primary output of the SoProMach generator is the C++ game application and a set of resource files used by the story engine to play the story. In addition SoProMach creates all the related project files required in a S60 C++ project, text localization (*.loc), project definition files (*.mmp and bld.inf) and the installation package definition (*.pkg). SoProMach also automatically runs the standard S60 build tools, thus providing straight-through conversion of input descriptions into ready-to-install *.sis files.

The diagram below shows the inputs to and outputs from SoProMach.

To illustrate in some more detail. The following specification defined the behavior of an additional scene which displays a "hole" in a lake the player crosses in a rowing boat at one point in the game. The player is given the choice of avoiding the hole (and taking a longer route to the games conclusion) or rowing into it (and taking a shorter route to the end of the game).

@ BeginRoom(water_hole)

: rText=
Further on, you encounter an impossible hole in the water, reflecting what appears to be a cloudy sky. You smell some metaphysics, here. A strong temptation attracts you to enter the hole...

: rLinks=dream_1@Enter hole,fog_4@Bypass hole

@ EndRoom

The SoProMach can work from a specification written in more natural English, its only basic requirement is that the specification uses consistent language and constructs to define the logic.

It is this specification that SoProMach uses to create the project assets. The main three are the application, its header file and its resource file.

In S60 it is possible to define most user interface elements using resource file (which allows the UI to be altered without recompiling the application). The resource file code from the "water hole" specification is:

RESOURCE ARRAY r_hrd_query_room_water_hole_choice
{
items =
{
LBUF { txt = qtn_hrd_room_water_hole_link0; },
LBUF { txt = qtn_hrd_room_water_hole_link1; }
};
}

RESOURCE DIALOG r_hrd_query_room_water_hole_choice_box
{
flags = EGeneralQueryFlags;
buttons = R_AVKON_SOFTKEYS_OK_CANCEL;
items =
{
DLG_LINE
{
type = EAknCtListQueryControl;
id = EListQueryControl;
control = AVKON_LIST_QUERY_CONTROL
{
listtype = EAknCtSinglePopupMenuListBox;
listbox = LISTBOX
{
flags = EAknListBoxMenuList;
height = HRD_QUERY_LISTBOX_HEIGHT;
width = HRD_QUERY_LISTBOX_WIDTH;
array_id = r_hrd_query_room_water_hole_choice;
};
heading = qtn_hrd_your_choice_prompt;
};
}
};
}

While in the game application the following lines of code are created:

bgImages[KRoomIdWaterHole] = KBitmapWaterHole;

texts[KRoomIdWaterHole] = KTextBlockWaterHole;

soundFiles[KRoomIdWaterHole] = KSoundWaterHole;

choices[KRoomIdWaterHole] = KChoiceWaterHole; // water_hole

links[KRoomIdFog3][1] = KRoomIdWaterHole;
links[KRoomIdWaterHole][0] = KRoomIdDream1;
links[KRoomIdWaterHole][1] = KRoomIdFog4;

In addition, SoProMach adds the scene narrative and choice options to the application *.loc file. It also adds with detail of image and sound file to the bld.inf, *.mmp file, and *.pkg file.

Clearly there is a significant amount of effort involved in creating the original story engine stamp for SoProMach, however once that had been completed the ability to create story book style games has become trivial from the C++ development point of view.

The same story engine and SoProMach software factory could also be used for a wide range of other applications where the content could be divided into "pages" to relate some form of "story", such as:

  • Soap operas
  • Product guides
  • Repair manuals
  • Travel guides
  • Quizzes
  • Questionnaires

Unfortunately SoProMach is not sufficiently sophisticated to create the games image and sound files from a textual description, that job still requires human designers!

The Harpsichord Riddle is an entertaining, if not overly demanding, story game, and is quite good value at $9.99. It will take a few hours to solve, but its fixed linear nature means that once the riddle is solved there is little incentive to revisit the game.

While Somusar undoubtedly hope to make some money from sales of the game its primary purpose is to showcase the SoProMach technology. Code generation offers a option to developers who are creating application which contain repeated elements of processing. However, with RAD tools for Symbian platforms such as S60 and UIQ due to be released in 2006 SoProMach will face some interesting competition from tools which have more obvious benefits. Nonetheless, SoProMach has been successfully integrated with Eclipse, and Somusar expect to have it running within Carbide.c++ in the future.


To find out more about SoProMach visit the Somusar Web site at www.somusar.com. The Harpsichord Riddle is available here from the SymbianOne shop, the game offers limited play until registered.

Last Updated ( Wednesday, 14 December 2005 )
 




HOT Symbian News!
Google
 

Contribute to the SymbianOne Symbian Search!

Mobile Technology Blogs

 
blogger.gif

Mobile Technology Blogs, News, and RSS Feeds... Looking for more news, tips, commentary, and blogger discussions? Check out these excellent feeds for more on wireless technologies and mobile application development. Got a feed to share? Please tell us about it...

SymbianOne Sponsored Links and Events
  • Navigation and Location Europe 2009 -  Europe's largest gathering of Navigation & Location pioneers is back for the 5th year. The conference strives to keep one step ahead of the market by providing the most up to date business information. June 10-11, 2009
  • Where 2.0 Conference 2009  - The O'Reilly Where 2.0 Conference will pinpoint how far location technology has reached, explore the boundaries of geospace, and point the way into the location frontier at the Fairmont Hotel in San Jose, CA, May 19-21, 2009. O'Reilly Media and program chair Brady Forrest invite proposals for conference sessions, workshops, demos, and panels for Where 2.0 2009.

 LBSZone.com - for developers interested in mobile location-based services
Geospatial & LBS News - Stay abreast of geospatial technologies with daily updates

See Your Message Here

Featured Symbian Career

Featured Careers...

    Post your Symbian Career Ad for free at SymbianOne!





    Visit the  SymbianOne MOSH

    Syndicate


    WINKsite
    add to google reader
    Subscribe in NewsGator Online
    SymbianOne Feedster
    Technocrati
    SymbianOne Bloglines
    AvantGo

    SymbianOne on AvantGo!
    Get Daily Updates!


    SymbianOne FeedBlitz

    Popular Stuff!

    Must Read Articles
    Symbian Tools & SDKs


     

    Social Bookmark
    GISuser facebook group

    gisuser on twitter 

    gisuser on Qik 

    Anything Geospatial Blog

    jaiku


     

    Top of 

Page

    (c)2003 - 2008, SymbianOne - All rights reserved