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A Look at the Current and Future Game Market in China, Including for Example
Regulations, Piracy, Telecommunications Infrastructure, and Security
DUBLIN, Ireland--Oct. 27, 2005--Research and Markets (http://www.researchandmarkets.com/reports/c26620) has announced the addition of The Game Market in China to their offering.
This 350-page report contains a comprehensive analysis of the game market in
China. The report has 15 sections.
-- Part I provides an overview of the key points of the report.
-- Part II contains a background on China and a summary of the Chinese game market.
-- Part III looks at Chinese government regulations affecting the game industry.
-- Part IV provides an overview of China's telecommunications infrastructure.
-- Part V focuses on piracy and issues of security and professional game players.
-- Part VI looks at challenges for foreign companies entering the Chinese marketplace.
Parts VII-IX take a detailed look at the existing and emerging game genres in
China, including detailed business model analysis by genre.
-- Part X contains market forecasts for the China online game market to 2010.
-- Parts XI and XII have an overview of console games, handheld systems and mobile
gaming in China.
-- Parts XIII- XV profile 30 of the leading game companies in China and also
include an analysis of over 25 companies and their activities in the Chinese game
market.
-- I. EXECUTIVE SUMMARY
-- II. CHINA BACKGROUNDER
-- III. GOVERNMENT REGULATION OF THE INDUSTRY
-- IV. CHINA'S TELECOMMUNICATIONS INFRASTRUCTURE
-- V. PIRACY, HACKING, AND FARMING
-- VI. MARKET ENTRY
-- VII. MASSIVELY MULTIPLAYER ONLINE GAMES (MMOG)
-- VIII. CASUAL GAMES
-- IX. GAME GENRE CHANGES IN CHINA
-- X. CHINA ONLINE GAME MARKET FORECASTS
-- XI. CONSOLE AND HANDHELD GAMING
-- XII. MOBILE GAMING
-- XIII. CHINA GAME COMPANY PROFILES
-- XIV. KOREAN COMPANIES IN CHINA
-- XV. MAJOR GLOBAL PLAYERS IN CHINA
INDEX OF TABLES
Companies Mentioned
CATHYWAY, CDC CORP (17GAME), CIMO TECHNOLOGY, DOMAIN NETWORKS, GAMIGO, HAPPY
DIGIH. JOYPARK/SOFTSTAR, JOYZONE, JUNNET, KING HOPE/JINGHE AGE, KINGSOFT, LAGER
INTERACTIVE, NETDRAGON/TQ DIGITAL, NETEASE, OBJECT SOFTWARE, OPTISP AKA OPTIC/GUANGTONG,
PIXEL STUDIOS, RED MUSHROOM , SEARAINBOW HOLDING COMPANY, SHANDA, SHOULING NETWORKS,
SINA, SNAILGAME, TENCENT, T2CN, TENGWU DIGITECH, THE9, TOM ONLINE, WAYI, ACTOZ,
CCR, DRAGONFLY, GRAVITY CO, LTD., HANBITSOFT, JOYMAX, MGAME CORP (FORMERLY WIZGATE),
NCSOFT, NEOWIZ, NEXON, SUNNYYNK, WEBZEN, ACTIVISION, AOL TIME WARNER, ELECTRONIC
ARTS, IGE, MICROSOFT, NINTENDO, NOKIA, SEGA, SONY, SONY ONLINE ENTERTAINMENT,
SQUARE ENIX, THQ, UBISOFT, VIVENDI UNIVERSAL GAMES/BLIZZARD ENTERTAINMENT, YAHOO
For more information visit http://www.researchandmarkets.com/reports/c26620.
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