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Mobile and Wireless Design Essentials (by Martyn Mallick) - Mobile and Wireless Design Essentials is the first and only book that provides a detailed analysis of the complete range of current mobile and wireless technologies from a software developer’s perspective.
Symbian OS C++ for Mobile Phones (by Richard Harrison) - This book provides you with the ultimate developer guide to Symbian OS C++ programming. The elegant, powerful architecture of Symbian OS is optimized for the mobile environment and for the demands of advanced communication on mobile networks. Whether you are developing applications and services for shipping mobile phones, or involved in pre-market mobile phone development, this book will help you understand the fundamental theory behind developing Symbian OS C++ code for constrained devices.
Programming for the Series 60 Platform and Symbian OS (by Digia) - This invaluable handbook will help experienced C++ and Java programmers develop their knowledge of the Series 60 Platform and Symbian OS programming. It will also provide managers, testers and designers with valuable information on architecture interfaces, tools, user experience, and testing.
Symbian OS Communications Programming (by Michael J. Jipping) - Symbian OS Communications Programming is a guide to the Symbian OS communications architecture. It provides developers with authoritative and practical information on the communications models and programming interfaces that are used by Symbian OS, along with illustrative and timely examples. SOCP covers all transport technologies supported by Symbian OS v6.1 including:serial and infrared communication, TCP/IP network support, Bluetooth, and telephony. Examples show how to take advantage of each technology.
Java
Java(tm)2: A Beginner's Guide [DOWNLOAD: ADOBE READER] (by Herb Schildt) - Covering the latest I/O classes and features, this guide teaches you Java 2 fundamentals through hands-on projects, end of module reviews, annotated code samples, and Q&A sections. Softcover.
Java How to Program, Fifth Edition (by Harvey M. Deitel, Paul J. Deitel) - Designed for all beginning programmers and developers experienced with traditional languages who want to master Java quickly. The text covers all facets of the Java language, including object-orientation, multi-threading, exception handling, and the Java event programming model
Professional Symbian Programming (by Martin Tasker Et Al (Author), Jonathan Dixon, Mark Shackman, Tim Richardson, John Forrest) - Weighing in at over 1,000 pages, this text is really two books in one. First, it delivers a thorough (and surprisingly candid) tour of the history and architecture of the EPOC platform from its roots on the Psion personal organizer to its present incarnation as a 32-bit OS ready to power the next generation of wireless devices. (With commitments from heavyweights like Nokia and Motorola, EPOC is clearly a mobile platform with a future.) The rest of the book is a programming tutorial, delivering a thorough guide to C++ development in EPOC, from simple applications to using its EIKON GUI classes
Wireless Java for Symbian Devices (by by Jonathan Allin (Author), Colin Turfus (Author), Alan Robinson (Author), Lucy Sweet (Author), John Bown (Author)) - Topics covered: How to program applications in Java for execution under Symbian OS version 6.0 (both the Quartz and Crystal implementations are dealt with). Sections address the JavaPhone APIs, Java Services, and the special security and efficiency requirements of mobile software.
GPRS and 3G Wireless Applications: Professional Developer's Guide (by Christoffer Andersson) - Designed to answer these and other wireless development questions, this unique handbook explores how a host of relevant technologies work together with the new worldwide standards for wireless technologies--General Packet Radio Service (GPRS) and Third Generation (3G). Leading expert Christoffer Andersson clearly explains how GPRS and 3G control the mobile environment, then goes on to describe how the emerging radio technology of Bluetooth fits in with WAP and Java, how wireless applications work with HTTP and TCP/IP on the Internet, and how to create "always-on" wireless applications.
Game Development
Mobile Games: Creating Business with Nokia's N-Gage (by Jouni Paavilainen) - The first publication targeted at the Nokia N-gage developers and business community
Game Architecture and Design: A New Edition (by Andrew Rollings, Dave Morris) - Game Architecture and Design: A New Edition is a revision of the classic that you have been waiting for! This is a detailed guide to game design and planning from first concept to the start of development, including case studies of well known games. Originally published in 1999, Game Architecture and Design, has been updated by the original authors Andrew Rollings and Dave Morris. They tap back into what they teach so well and update this classic with skills and techniques found in the industry today. With more than just re-usable code, it's a comprehensive study that deals specifically with the issues of game design, team building and management, and game architecture.
Andrew Rollings and Ernest Adams on Game Design (by Andrew Rollings, Ernest Adams) - A very useful book for anyone working in (or hoping to work in) interactive media. Andrew Rollings and Ernest Adams approach the topic with very practical advice for both new and experienced designers." - Will Wright, creator of The Sims and SimCityHow do you turn a great idea into a game design? What makes one design better than another? Why does a good design document matter, and how do you write one? This book answers these questions and stimulates your creativity!
Game Development and Production (by Erik Bethke) - Writing comprehensive design documents, accurately estimating tasks and schedules, setting up a comprehensive QA plan—these are all important aspects of the game development process that are often underplanned. Game company executive Erik Bethke provides a guidebook that discusses these issues, along with detailed coverage of development methods and project management techniques, all from the perspective of someone who has learned the hard way and is still learning
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